David Silverman’s “Land of Chocolate” sequence is a classic of the show’s early days and was a perfect choice to re-enact in HD to show off how far cel shading had come by 2007.įrom a visual perspective, The Simpsons Game truly feels like something that comes as close as anything could to replicating the true look of the show. The developers did a smart thing and chose some classic segments of the show to reference for some parts, while also managing to change up the environments enough to keep even veteran Simpsons fans grinning with the references. villain, but tell a grander story about the family being in a game - changing things up since they treat it as if they were real people with gaming knowledge actually winding up in a video game. Here, the goal is to not have a traditional hero vs. It’s a delicate balancing act because for longtime fans of the show, it’s important to make the player feel like they’re enjoying something with care put into it, which this certainly is, but you also have to craft something that is at least good at what it’s trying to do. It’s funny seeing the game do such a good job of keeping the characters true to their roots while still updating things for a video game that is very much aware that it’s a video game. Some parts of the story, like the GameStop expy and gaming trope mockery have held up well since they haven’t been done a lot in games since then - or even much before. evil story, The Simpsons Game goes for a more meta narrative that winds up hitting on more cylinders - although it is very much of its time and does actually feel a bit more dated than other game plots that went with a more generic story. Burns as the key villain, which made a lot of sense as he was the easiest to slot in a good vs. Unlike a lot of Simpsons games that relied on Mr. The bulk of the action is structured like a 3D beat-em-up, which itself works nicely as an homage to the classic Simpsons arcade game that was so highly-regarded for many years and held up as the gold standard of games for the franchise. Beyond action-platforming, there’s also a nice amount of puzzle-platforming alongside a touch of Katamari Damacy-esque action with the platforming. It’s a shame too because the core game does a great job at blending in a variety of different gameplay styles and throwing in things that wouldn’t normally be expected from a massive licensed game. The Simpsons Game garnered a fair amount of controversy in its day not so much due to its own content, but due to Rockstar getting upset over a Grand Theft Scratchy mission after their own games had direct references to rival series like True Crime and Driver - to the point where the controversy kind of overshadowed the game itself. It also got a PS2 version, but that suffered from a lot of performance issues - as did its PSP incarnation, making the then-modern console version the best one to get. The then-best Simpsons games of the time like Road Rage and Hit and Run have been covered in the graveyard before, but the 360-era’s only Simpsons video game eluded me until recently. Coming alongside the long-awaited movie of the series, the game set out to showcase some of the show’s most memorable areas with a new story that had some fun with gaming tropes and aimed to provide a fun time along the way. We’ve seen a slew of horrible 8-bit and portable games, some decent 16-bit games, a good if simplistic brawler that was was for many years the high mark, and then finally some fantastic PS2/GC/Xbox games that came before a drought that has continued for many years with just one exception - The Simpsons Game. The Simpsons’ history with gaming has been storied over the past thirty years. You’ll see both good and bad souls unearthed every month as we search through the more… forgotten…parts of history. Inside, we’ll be digging up games that have long been without a pulse. Watch your step, for you’ve just entered the Graveyard.
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